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By https://wccftech.com/dynasty-warriors-origins-preview/, Fair use, https://en.wikipedia.org/w/index.php?curid=78449045 |
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By https://wccftech.com/dynasty-warriors-origins-preview/, Fair use, https://en.wikipedia.org/w/index.php?curid=78449045 |
God of War: Ragnarok is a sensational follow-up to the 2018 release of God of War. I want to say this right off the bat. God of War: Ragnarok was the satisfying experience I wished the 2018 God of War could have been. I mentioned in my review of the 2018 release of God of War that the developers made it too obvious that a sequel(s) was going to be made, and the game experience suffered because of it. The overall story of God of War: Ragnarok, with a definite beginning, middle, and end made the gaming experience worth it.
I finished playing Hyrule Warriors: Age of Calamity for the Nintendo Switch. Hyrule Warriors: Age of Calamity takes the gameplay from hack-and-slash, musou-style games such as Dynasty Warriors, and marries it with all of the other aspects from The Legend of Zelda: Breath of the Wild. I remember playing a little bit of the first Hyrule Warriors game and the developers crammed everything Zelda-related into a game with no real sense of direction. Now that Age of Calamity is a direct prequel to Breath of the Wild (set 100 years before the events of BotW) and has a competent story, the experience playing Age of Calamity feels more streamlined and immersive than its predecessor.